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Human Movement Through Space Rapid prototyping captures human form in time and space. | Published July 17, 2008
Artist and sculptor Peter Jansen of Nijmegen, the Netherlands has moved fluidly through passages of his life, from the study of physics and philosophy at university to guiding groups on survival and canoe trips, before settling on the arts. Jansen began sculpting about twenty years ago, and in earlier works he focused on creating open spaces almost free of matter and weight. Now, his sculptures capture in a freeze-frame the sequences of human movements in space and time, because he was fascinated with transposition and movement, most specifically, visualizing the space passed through by a human while in movement.
“I was curious how the total shape of a human in motion in time would be,” he said. “What I found out and didn't realize in the beginning, is not all movements in real life are beautiful to look at, or produce sculptures that are nice to look at.” Twenty years ago, computers were not capable of doing what they are today. When Jansen realized in recent years that he could develop his sculptures on a PC, he became very serious. “In fact, I went over from traditional craftsmanship to digital artist.” Jansen learned that some software can do things other can't, so the files are going from the one software program to another, for one specific reason and then going to the next stage.
Some of Jansen’s sculptures are made of a polyamide powder whose particle sizes are in the order of magnitude of 50 µm. Additional powder layers are spread on top of one another. After deposition, in the SLS process, a computer controlled CO2 laser beam scans the surface and selectively binds together the powder particles of the corresponding cross section of the product. During laser exposure, the powder temperature rises above the glass transition point after which adjacent particles flow together. Another material used is alumide, a blend of aluminum and polyamide powders, which allows metallic-looking, non-porous components to be machined easily and is resistant to high temperatures.
Some of Jansen’s sculptures are called “Strange Attractors.” For those sculptures, the calculated data from the Chaoscope freeware rendering software that runs on Windows makes a pointcloud. The pointcloud is triangulated into a mesh. Because of the self intersecting nature of strange attractor shapes, this mesh displays many defects which are repaired by manual reverse engineering. When working on bronze casting, each object is printed with a support material by a 3D printer in a resin. “Due to the shape of most strange attractors it is impossible to work with a mold,” explained Jansen. After removing the “At the moment I am also experimenting with real metal coating on the sculptures in polyamide, moreover we are trying out SLS in metal, i.e., real printing in metal, using titanium,” said Jansen. Jansen continues to seek out movements that could be good candidates for sculptures. Peter Jansen www.humanmotions.com/contact/contact.htm Susan Smith is a contributing editor to Desktop Engineering magazine. You may send her e-mail addressed to de-editors@deskeng2.com.
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